A common approach to learning physics is to memorize every equation
and formula you encounter and to do a zillion different problems
in hopes that something similar will appear on a test. Unfortunately,
it is a very bad approach for a number of reasons. First, physics
instructors such as myself have a fearsome habit of putting problems
on test that are totally unfamiliar. Second there always
appears to be an overwhelming number of equations - dozens per
class! Third it requires enormous amounts of time and effort.
Fourth, it convinces many otherwise successful students that physics
is hard and very, very boring. If this was the only way to learn
physics there wouldn't be too many physicists in the world today.
Luckily there is another way. First, one masters about a dozen
concepts such as Vectors, Newton's Laws, Conservation of Energy
and so on. There aren't many formulas involved and the ones that
do appear are rather simple like F = ma
and Efinal = Einitial. Next one learns how
to apply these techniques to solve problems. Applying the technique
means using the physics concept to write the specific equations
that apply to the problem of interest. Finally one learns the
characteristics of the problems that indicate which technique
to use. Of course, you do need plenty of practice to get good
at this but unlike the first approach, you aren't working blindly
and you acquire confidence as you go along.
Below is a set of crib notes for the various topics we will cover.
It points out the clues, or identifying characteristics, in the
problem that indicates which concept to use. The method of solution
is briefly outlined and a few warning reminders of some tricky
points.
| Characteristic | Displacement, velocity, acceleration, forces, momentum,
impulse, electric field, magnetic field |
| Solution | Break each vector into x and y components Add up x components Add up y components Magnitude of sum is given by ![]() Angle in right triangle formed by A, Ax, and Ay is given by θ = tan-1(|Ay/Ax|) State angle in conventional form |
| Warning | Be careful of signs. Be consistent. |
| Characteristic | Problem has an object moving through air |
| Solution | Break into x and y components Use kinematic formulas Use symmetry |
| Warning | If object is in air, v is not zero! Be careful of signs. Be consistent. Object is a projectile only after leaving surface to just before landing |
| Characteristic | Problem asks about forces or accelerations Problem has an object moving in a circle (see UCM) |
| Solution | Draw one free body diagram (see Forces) for each object in problem
Decide on a direction for the acceleration for each object Choose axes such that one axis points in direction of the acceleration Determine the x and y components of each force Get an equation for the x components for each object using ![]() Get an equation for the y components for each object using ![]() If there is friction in the problem, write an equation for it using and ![]() |
| Warning | The acceleration and the velocity of an object do not have to be in the same direction! Cannot solve problems with springs unless you know the acceleration Be careful of signs. Be consistent. |
| Characteristic | Problem has an object moving in a circle. |
| Solution | Follow Newton's Second Law Acceleration of object is from object to centre of circle and ac = v2/R Usually only interested in top of circle or bottom of circle - i.e. y direction Is the object on the inside or the outside of the circle? This affects direction of Normal Force Does the problem say anything about losing contact, i.e. Fn = 0 Does the problem say anything about the sense of weight or apparent weight, i.e. Fn. May need to use v = 2πR/T |
| Warning | Do not confuse true weight, W = mg, with apparent
weight Fn. True weight never changes. Be careful of signs. Be consistent. |
| Characteristic | Problem has an object (the satellite) orbiting a much more massive object |
| Solution | Use the satellite equations, and
May need to use v = 2πR/T |
| Warning | Are all the units SI (m, kg, s)? If not change to SI. R refers to the distance between the centres of the objects |
| Characteristic | Problem has an multiple objects in outer space (Type A)
Problem asks about acceleration due to gravity on another planet (Type B) |
| Solution | Type A
Use which is always attractive and a vector
Follow Newton's Second Law Type B Use
|
| Warning | Are all the units SI (m, kg, s)? If not change to SI.
R refers to the distance between the centres of the objects |
| Characteristic | Problem has an object with a complex shape in a static equilibrium problem (Type A)
Problem has a system which changes shape under only internal forces (Type B) |
| Solution | Type A
For a uniform simple shape, CM is at geometric centre The CM of a complex shape is determined from the CM's of its pieces Treat holes as objects of negative mass For uniform object, the mass of each piece or hole is proportional to area or volume of the whole Use and ![]() Type B The centre of mass cannot move Write the location of CM of each piece of system, before and after, in the same coordinate system Equate xcm for both cases Equate ycm for both cases |
| Warning |
| Characteristic | Problem has an object with a complex shape in a rotational dynamics problem |
| Solution | Moment of Inertia is the sum of the moments of each piece about the same axis, Itotal = I1 + I2 +
If the axis of rotation is not the through the centre of mass of the piece, Ipiece = ICM + Mpieced2 ICM is given in table for most shapes Treat holes as objects of negative mass/moment For uniform object, the mass of each piece or hole is proportional to area or volume of the whole Rods are cylinders rotating perpendicularly Moment of inertia for one or more particles is
|
| Warning | Only use ICM for the parallel axis theorem |
| Characteristic | Problem has an object that might, or does, rotate Problem asks about angular acceleration Problem asks about a torque Problem has a rolling object |
| Solution | Draw one extended free body diagram (see Forces) for each object in problem
Follow Newton's Second Law Decide on a direction for the angular acceleration for each object Choose a single point to from which to determine all torques and Moments of Inertia Determine the torques caused by each force Use or
Note CCW is +, CW is - Tension in rope is different on either side of a pulley Determine Moment of Inertia (see Moment of Inertia) Complex shapes can be broken into pieces. The mass of each piece is proportional to area or volume for uniform objects |
| Warning | Be careful of signs. Be consistent. |
| Characteristic | Problem has an object changing height and/or speed Problem asks about speed of the object Problem asks about work or energy Problem has a spring in it |
| Solution | Use Wnc = ΔK +
ΔU and W
= FxΔx =
FΔxcosθ and W = τΔθ Final and initial refer to the two locations of the object mentioned in the problem. If the object has more than two locations you may need to write down several work-energy equations If there is kinetic friction in the problem, Wnc is not zero. Follow Newton's Second Law to get an expression for fk. Wnc = Wf = -fkΔx. Gravitational Potential energy is mgh Spring Potential energy is ½Kx2 Linear Kinetic energy is ½mv2 Rotational Kinetic energy is ½Iω2 Having determined Wf, and the differences in kinetic and potential energies of the objects at the final and initial locations, write down the equation for this problem If there is no slippage ω = v/R |
| Warning | If the object is a projectile, solving the projectile problem
may give more information Forces that slow objects down do negative work Kinetic friction always does negative work |
| Characteristic | Problem has an two objects colliding Problem asks about average force Problem asks for how long a collision lasts |
| Solution | Use I = mvf - mvi = FaverageΔt |
| Warning | Be careful of signs. Be consistent. |
| Characteristic | Problem has two objects colliding Problem has an object exploding into two or more pieces Problem mentions the words elastic or inelastic |
| Solution | There are three possible types of collisions 1D perfectly elastic collision (Type A) 1D totally inelastic collision (Type B) 2D totally inelastic collision (Type C) Perfectly elastic means kinetic energy is conserved Totally inelastic means that the objects stick together or explode apart Momentum of an object is p = mv Momentum is a vector quantity Type A Solve using Pf = Pi and v1f - v2f = -(v1i - v2i) Type B Solve using Pf = Pi Type C Solve using Pf = Pi. Note this is a vector problem! |
| Warning | Be careful of signs. Be consistent |
| Characteristic | Problem has two or more objects colliding leading to a change
in rotation (Type A)
Problem has an object changing shape leading to a change in rotation (Type B) |
| Solution | Angular momentum is conserved Lf = Li
Ltotal = L1 + L2 + Llinear particle = bmv where b is distance of closest approach Lorbital particle = r2m Lrotating object = Iω Determine directions of L (CCW or CW) is given by right hand rule Type A Solve using L1f + L2f + = L1i + L2i + Type B Solve using Ifωf = Iiωi |
| Warning | Be careful of signs. Be consistent |
| Characteristic | Problem has a spring in it and asks about period, frequency, amplitude, or phase angle |
| Solution | Occurs whenever acceleration is proportional to
displacement δ found by x(0) = Acosδ. Note there may be two values between 0 and 2π. Amplitude is positive ω, f, and T are independent of amplitude Use the table to solve the problem Damping decreases amplitude exponentially Resonance (large increase in amplitude) occurs when driving force frequency matches natural frequency of system. |
| Warning | Be careful with δ |
| Characteristic | Problem has a vibrating string or air column Problem asks about a vibrating long thin wire or rod or the like |
| Solution | For strings may need to use or
If the string is fixed at both ends or air column is open at both ends Use
Use
If the string or air column has one open end and one fixed end Use
Use
|
| Warning | Do not confuse the mass of the string, M, with the hanging mass that creates Ftension |
| Characteristic | Problem asks about intensity of a noise or sound Problem asks about sound level of noises or sounds Problem mentions that the noises are incoherent |
| Solution | Incoherent intensities from multiple sources add, Itotal = I1 + I2 + For a spherical source ![]() Sound level is given by ![]() Intensity is related to sound level, β, by ![]() |
| Warning | The sounds must be incoherent to use above Solution!
Be careful with the log function and powers of 10 Do not confuse an intensity problem with an interference problem |
| Characteristic | Problem asks about the frequency heard by a listener when either source or listener is moving |
| Solution | Determine whether source is approaching or receding from listener Determine whether listener is approaching or receding from source Use
|
| Warning |
| Characteristic | Problem asks where waves from two sources will interfere constructively or destructively |
| Solution | The waves must be of the same frequency (be coherent) Constructive interference (maximum amplitude) when ![]() Destructive interference (zero or minimum amplitude) when ![]() |
| Warning | Δx is the difference in
the length of the two paths that the two waves take Do not confuse an intensity problem with an interference problem |
Questions? mike.coombes@kwantlen.ca