A well-labeled sketch usually helps make the problem clearer.

(a) Next, we list the list the given information and what we are looking for:
| v0 = +5.0 m/s |
| vf = -1.5 m/s |
| Δx = +5.5 m |
| a = ? |
| vaverage = ? |
| t = ? |
Note that I have taken the direction up the incline
as positive and that the signs are explicitly stated. It is a
very common source of error to leave out or to not consider the
signs of directions of all vector quantities.
To find the acceleration, we find the kinematics
equation that contains a and the given quantities. Examining
our equations we see that we can use
.
Rearranging this equation to find a yields
.
Notice that the acceleration is negative. This means that the
acceleration points down the incline. It means that an object
traveling up an incline will slow, turn around, and roll down
the incline.
The average velocity is defined
.
To find the time, we find the kinematics equation
that contains a and the given quantities. Examining our equations
we see that we can use
. Rearranging
this equation to find t yields
.
(b) When an object moving in 1D turns around we
know that the object is instantaneously at rest and that its velocity
at that point is v3 = 0. The information that we know
is thus:
| v0 = +5.0 m/s | |
| v3 = 0 m/s | This is our new final velocity |
| a = -2.068 m/s2 | From part (a) |
| Δx = ? | |
| vaverage = ? | |
| t = ? |
Notice that the acceleration is a constant of the
motion; it has the same value in both parts of the problem.
To find the displacement from the initial position
where the ball turns around, we find the kinematics equation that
contains x and the given quantities. Examining our equations
we see that we can use
. Rearranging
this equation to find x yields
. Notice
that this value is bigger than the original 5.5 m and is consistent
with the sketch, i.e. the ball was farther up the incline when
it turned around.
To find the time it takes for the ball to reach
the point where it turns around, we find the kinematics equation
that contains t and the given quantities. Examining our equations
we see that we can use
. Rearranging
this equation to find t yields
.Notice
that this value is smaller than the time in part (a) and is consistent
with the sketch, i.e. the ball hasn't come back down the incline
yet.
To solve this problem, we list the given information and what we are looking for:
| v0 = 0.0 m/s | since the bullet is initially at rest |
| vf = 500 m/s | velocity of the bullet as it leaves the barrel |
| a = 70,000 m/s | |
| Δx = ? | the length of the barrel |
| t = ? | the time it takes to travel the barrel |
| vaverage = ? |
To find the length of the barrel, we find the kinematics
equation that contains x and the given quantities. Examining
our equations we see that we can use
.
Rearranging this equation to find a yields
.
To find the time it takes for the bullet to travel
the length of barrel, we find the kinematics equation that contains
t and the given quantities. Examining our equations we see that
we can use
. Rearranging this equation
to find t yields
.
The average velocity is defined
.
To solve this problem, we list the list the given
information
| Red Car | Blue Car |
|---|---|
| v0 red = 0.0 m/s | v0 blue = 62.0 km/h = 17.222 m/s |
| ared = 2.00 m/s2 | ablue = 0 m/s2 (constant velocity) |
| Δxred = ? | Δxblue = ? |
| tred = ? | tblue = ? |
This is an example of a two-body constrained kinematics
problem. Even if a sketch was not explicitly required, we would
need one anyway to get the constraints. For the sketch, recall
that on a d versus t curve an object moving forward with a uniform
acceleration should be represented by a line curving upwards while
an object with constant forward velocity is represented by a straight
line with a positive slope.

Looking at the sketch, we see that our constraints
are:
To solve the problem, we must find the kinematics
equation that contains the known quantities, v0 and
a, and the unknown quantities, Δx and t. Examining our equations
we see that we can use Δx= v0t + ½at2.
We substitute this equation into both sides of equation (1).
This yields,
We then use equation (2) to replace tred
and tblue by t,
Plugging in the values of the given quantities yields,
The solution of this equation is t = 17.222 seconds.
This is the time that elapses before the two cars meet again.
With a value for t, we can find how far down the road the red car has traveled;
As a check, we can find how far down the road the blue car has traveled;
So the cars meet 297 m down the road.
According to our definition of average velocity,
vaverage red= Δxred/t = (297
m)/(17.2 s) = 17.2 m/s. Since the blue car maintains a constant
velocity, vaverage blue= v0 blue
= 17.2 m/s. The two quantities are the same since the two cars
have traveled the same distance in the same amount of time.
To solve this problem, we list the list the given
information
| Constable | Motorist |
|---|---|
| v0 police = 0.0 m/s | v0 speeder = 110 km/h = 30.556 m/s |
| apolice = 2.00 m/s2 | aspeeder = 0 m/s2 (constant velocity) |
| Δxpolice = ? | Δxspeeder = ? |
| tpolice = ? | tspeeder = ? |
This is an example of a two-body constrained kinematics
problem. We need a sketch to get the constraints. For the sketch,
recall that on a d versus t curve an object moving forward with
a uniform acceleration should be represented by a line curving
upwards while an object with constant forward velocity is represented
by a straight line with a positive slope.

Looking at the sketch, we see that our constraints
are:
To solve the problem, we must find the kinematics
equation that contains the known quantities, v0 and
a, and the unknown quantities, Δx and t. Examining our equations
we see that we can use Δx= v0t + ½at2.
We substitute this equation into both sides of equation (1).
This yields,
We then use equation (2) to replace tspeeder
by tpolice + 1,
Plugging in the values of the given quantities yields,
This is a quadratic in tpolice. Solving
the quadratic yields, tpolice = 30.07 seconds. It
takes the police constable 30.1s to catch up with the speeder.
The speeder was traveling for 31.1 s.
With a value for tpolice, we can find how far down the road the police car has traveled;
As a check, we can find how far down the road the speeder's car has traveled;
So the cars meet 949 m down the road.
To solve this problem, we list the list the given information and what we are looking for:
| v0 = 12.0 m/s | velocity as it leaves the hand |
| vtop = 0 m/s | since it turns around |
| vf = -12.0 m/s | symmetry says it must have this value when it returns to the same height |
| a = -9.81 m/s | only gravity is acting |
| Δy = 0 | since it returns to the same height |
| tair = ? | the time it takes for the entire trip |
| tup = tdown = ½tair = ? | symmetry requires this |

We have lots and lots of information from symmetry.
To find tair, choose the kinematics equation that has
t and the known quantities v0, vf, and a,
that is vf = v0+ atair. Solving
yields tair = (vf - v0)/a =
(-v0-v0)/(-g) = 2v0/g = 2.4465
seconds. Hence tup = tdown = 1.2232 s.
To find h, choose the kinematics equation that has
Δy (h is a displacement) and the known quantities v0,
vtop, and a, that is
. Upon
rearrangement, this yields h = Δy = (v0)2/g
= 7.34 m.
To solve this problem, we list the list the given information and what we are looking for:
| v0 = ? | velocity as it leaves the hand |
| vtop = 0 m/s | since it turns around |
| vf = -v0 | symmetry says it must have this value when it returns to the same height |
| a = -9.81 m/s | only gravity is acting |
| Δy = 0 | since it returns to the same height |
| tair = 3.20 s | the time it takes for the entire trip |
| tup = tdown = ½tair = 1.60 s | symmetry requires this |

We have lots and lots of information from symmetry.
To find v0, choose the kinematics equation that has
v0 and the known quantities, vf = -v0
, tair and a, that is vf = v0+
atair. Eliminating vf yields -v0 =
v0 - gtair. Rearranging gives v0 =
gtair/2 = 15.7 m/s.
To find h, choose the kinematics equation that has
Δy (h is a displacement) and the known quantities v0,
vtop, and a, that is
. Upon
rearrangement, this yields h = Δy = (v0)2/g
= 12.6 m.
To solve this problem, we list the list the given
information
| Ball #1 | Ball #2 |
|---|---|
| v0 1 = 15.0 m/s | v0 2 = 12.0 m/s |
| a1 = -9.81 m/s2 | a2 = -9.81 m/s2 |
| Δy1 = ? | Δy2 = ? |
| t1 = ? | t2 = ? |
This is an example of a two-body constrained kinematics
problem. We need a sketch to get the constraints. For the sketch,
recall the shape of the d versus t curve for an object thrown
up into the air - a parabola.

Looking at the sketch, we see that our constraints
are:
To solve the problem, we must find the kinematics
equation that contains the known quantities, v0 and
a = -g, and the unknown quantities, Δy and t. Examining our equations
we see that we can use Δy = v0t - ½gt2.
We substitute this equation into both sides of equation (1).
This yields,
We then use equation (2) to replace t1
by t2 + 1.15,
This reduces to
Upon rearrangement this becomes
Thus t2 = 1.2997 s, and t1 = 2.4497 s. Now that we have the time that each ball is in the air, we can now find h
So the balls collide when they are 7.31 m in the
air.